UI / UX Design
Mobile eSports Tournament Platform
Redesigning a Scalable eSports Tournament Ecosystem
Year :
2021
Industry :
Gaming
Client :
Sovtech
Project Duration :
12 weeks

Overview :
Miggster is a progressive web application (PWA) built for mobile and desktop, designed to facilitate competitive mobile gaming tournaments and prize-based competitions across the African market.
The project involved redesigning both the Admin platform and the Gamer-facing application, improving scalability, content management, monetisation capabilities, and user engagement.

Context & Opportunity :
Emerge Gaming aimed to strengthen its presence in the African eSports market through scalable tournament infrastructure and improved user acquisition tools.
While the existing user-facing app functioned adequately, the admin platform was outdated, restrictive, and inefficient, limiting the ability to scale games, manage tournaments, and adapt per region.
Opportunity:
Re-architect the platform experience to support rapid growth, better content control, advanced tournament mechanics, and compliant prize delivery, while maintaining a non-gambling perception within regulatory boundaries.

Platform Architecture :
This project required designing two interconnected systems:
Platform 1: Admin System
Internal dashboard for:
Game creation & management
Tournament configuration
Feature flagging by region
White-labelling controls
User management
Prize delivery & KYC validation
Advertising & third-party integrations
Admin-to-admin communications
Platform 2: Gamer Application
Consumer-facing PWA supporting:
Tournament participation
Player profiles & achievements
Subscription & billing management
Referrals & rewards
Chat & community interaction
Prize tracking and verification
Designing both layers required thinking beyond UI, considering system logic, permissions, scalability, and compliance.

Impact & Learnings :
Strengthened platform scalability by improving admin management capabilities
Improved user engagement by centralising profile and achievement systems
Balanced monetisation with responsible design principles
Designed within strict compliance constraints (KYC, POPIA, non-gambling positioning)
Gained experience building dual-system ecosystems (admin + consumer)
This project deepened my understanding of platform design at scale, particularly where monetisation, regulation, and engagement intersect.

More Projects
UI / UX Design
Mobile eSports Tournament Platform
Redesigning a Scalable eSports Tournament Ecosystem
Year :
2021
Industry :
Gaming
Client :
Sovtech
Project Duration :
12 weeks

Overview :
Miggster is a progressive web application (PWA) built for mobile and desktop, designed to facilitate competitive mobile gaming tournaments and prize-based competitions across the African market.
The project involved redesigning both the Admin platform and the Gamer-facing application, improving scalability, content management, monetisation capabilities, and user engagement.

Context & Opportunity :
Emerge Gaming aimed to strengthen its presence in the African eSports market through scalable tournament infrastructure and improved user acquisition tools.
While the existing user-facing app functioned adequately, the admin platform was outdated, restrictive, and inefficient, limiting the ability to scale games, manage tournaments, and adapt per region.
Opportunity:
Re-architect the platform experience to support rapid growth, better content control, advanced tournament mechanics, and compliant prize delivery, while maintaining a non-gambling perception within regulatory boundaries.

Platform Architecture :
This project required designing two interconnected systems:
Platform 1: Admin System
Internal dashboard for:
Game creation & management
Tournament configuration
Feature flagging by region
White-labelling controls
User management
Prize delivery & KYC validation
Advertising & third-party integrations
Admin-to-admin communications
Platform 2: Gamer Application
Consumer-facing PWA supporting:
Tournament participation
Player profiles & achievements
Subscription & billing management
Referrals & rewards
Chat & community interaction
Prize tracking and verification
Designing both layers required thinking beyond UI, considering system logic, permissions, scalability, and compliance.

Impact & Learnings :
Strengthened platform scalability by improving admin management capabilities
Improved user engagement by centralising profile and achievement systems
Balanced monetisation with responsible design principles
Designed within strict compliance constraints (KYC, POPIA, non-gambling positioning)
Gained experience building dual-system ecosystems (admin + consumer)
This project deepened my understanding of platform design at scale, particularly where monetisation, regulation, and engagement intersect.

More Projects
UI / UX Design
Mobile eSports Tournament Platform
Redesigning a Scalable eSports Tournament Ecosystem
Year :
2021
Industry :
Gaming
Client :
Sovtech
Project Duration :
12 weeks

Overview :
Miggster is a progressive web application (PWA) built for mobile and desktop, designed to facilitate competitive mobile gaming tournaments and prize-based competitions across the African market.
The project involved redesigning both the Admin platform and the Gamer-facing application, improving scalability, content management, monetisation capabilities, and user engagement.

Context & Opportunity :
Emerge Gaming aimed to strengthen its presence in the African eSports market through scalable tournament infrastructure and improved user acquisition tools.
While the existing user-facing app functioned adequately, the admin platform was outdated, restrictive, and inefficient, limiting the ability to scale games, manage tournaments, and adapt per region.
Opportunity:
Re-architect the platform experience to support rapid growth, better content control, advanced tournament mechanics, and compliant prize delivery, while maintaining a non-gambling perception within regulatory boundaries.

Platform Architecture :
This project required designing two interconnected systems:
Platform 1: Admin System
Internal dashboard for:
Game creation & management
Tournament configuration
Feature flagging by region
White-labelling controls
User management
Prize delivery & KYC validation
Advertising & third-party integrations
Admin-to-admin communications
Platform 2: Gamer Application
Consumer-facing PWA supporting:
Tournament participation
Player profiles & achievements
Subscription & billing management
Referrals & rewards
Chat & community interaction
Prize tracking and verification
Designing both layers required thinking beyond UI, considering system logic, permissions, scalability, and compliance.

Impact & Learnings :
Strengthened platform scalability by improving admin management capabilities
Improved user engagement by centralising profile and achievement systems
Balanced monetisation with responsible design principles
Designed within strict compliance constraints (KYC, POPIA, non-gambling positioning)
Gained experience building dual-system ecosystems (admin + consumer)
This project deepened my understanding of platform design at scale, particularly where monetisation, regulation, and engagement intersect.




